Hey!
I'm Louis Vanhove.
Full stack software engineer
Currently pursuing Master's in computer science at VUB
Currently pursuing Master's in computer science at VUB
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Built a full-stack map application where users can upload and share hiking routes, photos, and geotagged notes. Solo project to learn more and dive deeper into software engineering and modern technology stacks.
Comedic stunt driving game released on Steam. Solo project in a time span of nine months. Heavy focus on game design, more specifically systems, gameplay, and level design. Project initially started with the Game Design 3 course, for which I was top of the class and received a recommendation letter, which I turned into a passion project. This features a full showcase of my thorough design process.
Road safety game for children commissioned on the High-Five platform in 2025. Client project with five people in a time span of three months. Focused on systems, level and gameplay design, and project management.
Online co-op horror game to be released on Steam in 2025. Duo project with Willem Hollants, in an estimated time span of six months. Focused on systems and gameplay design and programming. This is a grand learning experience on multiplayer code architecture, real co-op design, and scope management.
Zombie survival game made for the first DAE Sandbox game jam, where we ended in 1st place. Group project with five people in a time span of ten days. Focused on system and gameplay design and programming in C# and project management.
Strategy game where you control a rocket, made for the Unwrap Jam 2024 (a game jam with all senior students and some indie studios, with an entrance fee of 40 euros per team). Group project with four people in a time span of two days. Focused on system and gameplay design and programming in C#.
Clown horror game made for Global Game Jam 2024 in Antwerp. Group project with two artists in a time span of two days. Focused on systems design and programming in C# and practiced presenting on stage.
Gravity and time manipulation puzzle game made for the GoedWare jam #9. Time is slowed for everything and everyone except for you. Solo project in a time span of two days. Focused on systems and gameplay design.