I was the project manager and technical game designer for this project. I participated in Micro Jam 012, where I created this game in one day while teaching someone about game development.I taught him (PolarHeartGames) how to use Git and some basic Unity features. We used an asset pack to save time for programming, as the player movement had to feel very good for the game to play nicely. We ended up placing around the halfway mark, likely due to rating manipulation (as there was a cash prize with player voting, the top 3 of this jam had an average score of 3/5). I learned from this experience: it's nicer to work in a team and cooperate with people and I enjoy teaching people to leave a positive mark on the world.